diff war/scripts/jQuery/ui/jquery.effects.bounce.js @ 3:cf06b77a8bbd

Committed branch of the e4D repos sti-gwt branch 16384. git-svn-id: http://dev.dariah.eu/svn/repos/eu.dariah.de/ap1/sti-gwt-dariah-geobrowser@36 f2b5be40-def6-11e0-8a09-b3c1cc336c6b
author StefanFunk <StefanFunk@f2b5be40-def6-11e0-8a09-b3c1cc336c6b>
date Tue, 17 Jul 2012 13:34:40 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/war/scripts/jQuery/ui/jquery.effects.bounce.js	Tue Jul 17 13:34:40 2012 +0000
@@ -0,0 +1,78 @@
+/*
+ * jQuery UI Effects Bounce 1.8.14
+ *
+ * Copyright 2011, AUTHORS.txt (http://jqueryui.com/about)
+ * Dual licensed under the MIT or GPL Version 2 licenses.
+ * http://jquery.org/license
+ *
+ * http://docs.jquery.com/UI/Effects/Bounce
+ *
+ * Depends:
+ *	jquery.effects.core.js
+ */
+(function( $, undefined ) {
+
+$.effects.bounce = function(o) {
+
+	return this.queue(function() {
+
+		// Create element
+		var el = $(this), props = ['position','top','bottom','left','right'];
+
+		// Set options
+		var mode = $.effects.setMode(el, o.options.mode || 'effect'); // Set Mode
+		var direction = o.options.direction || 'up'; // Default direction
+		var distance = o.options.distance || 20; // Default distance
+		var times = o.options.times || 5; // Default # of times
+		var speed = o.duration || 250; // Default speed per bounce
+		if (/show|hide/.test(mode)) props.push('opacity'); // Avoid touching opacity to prevent clearType and PNG issues in IE
+
+		// Adjust
+		$.effects.save(el, props); el.show(); // Save & Show
+		$.effects.createWrapper(el); // Create Wrapper
+		var ref = (direction == 'up' || direction == 'down') ? 'top' : 'left';
+		var motion = (direction == 'up' || direction == 'left') ? 'pos' : 'neg';
+		var distance = o.options.distance || (ref == 'top' ? el.outerHeight({margin:true}) / 3 : el.outerWidth({margin:true}) / 3);
+		if (mode == 'show') el.css('opacity', 0).css(ref, motion == 'pos' ? -distance : distance); // Shift
+		if (mode == 'hide') distance = distance / (times * 2);
+		if (mode != 'hide') times--;
+
+		// Animate
+		if (mode == 'show') { // Show Bounce
+			var animation = {opacity: 1};
+			animation[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
+			el.animate(animation, speed / 2, o.options.easing);
+			distance = distance / 2;
+			times--;
+		};
+		for (var i = 0; i < times; i++) { // Bounces
+			var animation1 = {}, animation2 = {};
+			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
+			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
+			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing);
+			distance = (mode == 'hide') ? distance * 2 : distance / 2;
+		};
+		if (mode == 'hide') { // Last Bounce
+			var animation = {opacity: 0};
+			animation[ref] = (motion == 'pos' ? '-=' : '+=')  + distance;
+			el.animate(animation, speed / 2, o.options.easing, function(){
+				el.hide(); // Hide
+				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
+				if(o.callback) o.callback.apply(this, arguments); // Callback
+			});
+		} else {
+			var animation1 = {}, animation2 = {};
+			animation1[ref] = (motion == 'pos' ? '-=' : '+=') + distance;
+			animation2[ref] = (motion == 'pos' ? '+=' : '-=') + distance;
+			el.animate(animation1, speed / 2, o.options.easing).animate(animation2, speed / 2, o.options.easing, function(){
+				$.effects.restore(el, props); $.effects.removeWrapper(el); // Restore
+				if(o.callback) o.callback.apply(this, arguments); // Callback
+			});
+		};
+		el.queue('fx', function() { el.dequeue(); });
+		el.dequeue();
+	});
+
+};
+
+})(jQuery);