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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Math - The Commons Math User Guide - Numerical Analysis</title> <style type="text/css" media="all"> @import url("../css/maven-base.css"); @import url("../css/maven-theme.css"); @import url("../css/site.css"); </style> <link rel="stylesheet" href="../css/print.css" type="text/css" media="print" /> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" /> </head> <body class="composite"> <div id="banner"> <span id="bannerLeft"> Commons Math User Guide </span> <div class="clear"> <hr/> </div> </div> <div id="breadcrumbs"> <div class="xright"> </div> <div class="clear"> <hr/> </div> </div> <div id="leftColumn"> <div id="navcolumn"> <h5>User Guide</h5> <ul> <li class="none"> <a href="../userguide/index.html">Contents</a> </li> <li class="none"> <a href="../userguide/overview.html">Overview</a> </li> <li class="none"> <a href="../userguide/stat.html">Statistics</a> </li> <li class="none"> <a href="../userguide/random.html">Data Generation</a> </li> <li class="none"> <a href="../userguide/linear.html">Linear Algebra</a> </li> <li class="none"> <strong>Numerical Analysis</strong> </li> <li class="none"> <a href="../userguide/special.html">Special Functions</a> </li> <li class="none"> <a href="../userguide/utilities.html">Utilities</a> </li> <li class="none"> <a href="../userguide/complex.html">Complex Numbers</a> </li> <li class="none"> <a href="../userguide/distribution.html">Distributions</a> </li> <li class="none"> <a href="../userguide/fraction.html">Fractions</a> </li> <li class="none"> <a href="../userguide/transform.html">Transform Methods</a> </li> <li class="none"> <a href="../userguide/geometry.html">3D Geometry</a> </li> <li class="none"> <a href="../userguide/optimization.html">Optimization</a> </li> <li class="none"> <a href="../userguide/ode.html">Ordinary Differential Equations</a> </li> <li class="none"> <a href="../userguide/genetics.html">Genetic Algorithms</a> </li> </ul> <a href="http://maven.apache.org/" title="Built by Maven" class="poweredBy"> <img alt="Built by Maven" src="../images/logos/maven-feather.png"></img> </a> </div> </div> <div id="bodyColumn"> <div id="contentBox"> <div class="section"><h2><a name="a4_Numerical_Analysis"></a>4 Numerical Analysis</h2> <div class="section"><h3><a name="a4.1_Overview"></a>4.1 Overview</h3> <p> The analysis package is the parent package for algorithms dealing with real-valued functions of one real variable. It contains dedicated sub-packages providing numerical root-finding, integration, and interpolation. It also contains a polynomials sub-package that considers polynomials with real coefficients as differentiable real functions. </p> <p> Functions interfaces are intended to be implemented by user code to represent their domain problems. The algorithms provided by the library will then operate on these function to find their roots, or integrate them, or ... Functions can be multivariate or univariate, real vectorial or matrix valued, and they can be differentiable or not. </p> <p> Possible future additions may include numerical differentiation. </p> </div> <div class="section"><h3><a name="a4.2_Root-finding"></a>4.2 Root-finding</h3> <p> A <a href="../apidocs/org/apache/commons/math/analysis/solvers/UnivariateRealSolver.html"> org.apache.commons.math.analysis.solvers.UnivariateRealSolver.</a> provides the means to find roots of <a href="../apidocs/org/apache/commons/math/analysis/UnivariateRealFunction.html">univariate real-valued functions</a>. A root is the value where the function takes the value 0. Commons-Math includes implementations of the following root-finding algorithms: <ul><li><a href="../apidocs/org/apache/commons/math/analysis/solvers/BisectionSolver.html"> Bisection</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/solvers/BrentSolver.html"> Brent-Dekker</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/solvers/NewtonSolver.html"> Newton's Method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/solvers/SecantSolver.html"> Secant Method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/solvers/MullerSolver.html"> Muller's Method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/solvers/LaguerreSolver.html"> Laguerre's Method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/solvers/RidderSolver.html"> Ridder's Method</a></li> </ul> </p> <p> There are numerous non-obvious traps and pitfalls in root finding. First, the usual disclaimers due to the way real world computers calculate values apply. If the computation of the function provides numerical instabilities, for example due to bit cancellation, the root finding algorithms may behave badly and fail to converge or even return bogus values. There will not necessarily be an indication that the computed root is way off the true value. Secondly, the root finding problem itself may be inherently ill-conditioned. There is a "domain of indeterminacy", the interval for which the function has near zero absolute values around the true root, which may be large. Even worse, small problems like roundoff error may cause the function value to "numerically oscillate" between negative and positive values. This may again result in roots way off the true value, without indication. There is not much a generic algorithm can do if ill-conditioned problems are met. A way around this is to transform the problem in order to get a better conditioned function. Proper selection of a root-finding algorithm and its configuration parameters requires knowledge of the analytical properties of the function under analysis and numerical analysis techniques. Users are encouraged to consult a numerical analysis text (or a numerical analyst) when selecting and configuring a solver. </p> <p> In order to use the root-finding features, first a solver object must be created. It is encouraged that all solver object creation occurs via the <code>org.apache.commons.math.analysis.solvers.UnivariateRealSolverFactory</code> class. <code>UnivariateRealSolverFactory</code> is a simple factory used to create all of the solver objects supported by Commons-Math. The typical usage of <code>UnivariateRealSolverFactory</code> to create a solver object would be:</p> <div class="source"><pre>UnivariateRealSolverFactory factory = UnivariateRealSolverFactory.newInstance(); UnivariateRealSolver solver = factory.newDefaultSolver();</pre> </div> <p> The solvers that can be instantiated via the <code>UnivariateRealSolverFactory</code> are detailed below: <table class="bodyTable"><tr class="a"><th>Solver</th> <th>Factory Method</th> <th>Notes on Use</th> </tr> <tr class="b"><td>Bisection</td> <td>newBisectionSolver</td> <td><div>Root must be bracketted.</div><div>Linear, guaranteed convergence</div></td> </tr> <tr class="a"><td>Brent</td> <td>newBrentSolver</td> <td><div>Root must be bracketted.</div><div>Super-linear, guaranteed convergence</div></td> </tr> <tr class="b"><td>Newton</td> <td>newNewtonSolver</td> <td><div>Uses single value for initialization.</div><div>Super-linear, non-guaranteed convergence</div><div>Function must be differentiable</div></td> </tr> <tr class="a"><td>Secant</td> <td>newSecantSolver</td> <td><div>Root must be bracketted.</div><div>Super-linear, non-guaranteed convergence</div></td> </tr> <tr class="b"><td>Muller</td> <td>newMullerSolver</td> <td><div>Root must be bracketted.</div><div>We restrict ourselves to real valued functions, not complex ones</div></td> </tr> <tr class="a"><td>Laguerre</td> <td>newLaguerreSolver</td> <td><div>Root must be bracketted.</div><div>Function must be a polynomial</div></td> </tr> <tr class="b"><td>Ridder</td> <td>newRidderSolver</td> <td><div>Root must be bracketted.</div><div></div></td> </tr> </table> </p> <p> Using a solver object, roots of functions are easily found using the <code>solve</code> methods. For a function <code>f</code>, and two domain values, <code>min</code> and <code>max</code>, <code>solve</code> computes a value <code>c</code> such that: <ul><li><code>f(c) = 0.0</code> (see "function value accuracy")</li> <li><code>min <= c <= max</code></li> </ul> </p> <p> Typical usage: </p> <div class="source"><pre>UnivariateRealFunction function = // some user defined function object UnivariateRealSolverFactory factory = UnivariateRealSolverFactory.newInstance(); UnivariateRealSolver solver = factory.newBisectionSolver(); double c = solver.solve(function, 1.0, 5.0);</pre> </div> <p> The <code>BrentSolve</code> uses the Brent-Dekker algorithm which is fast and robust. This algorithm is recommended for most users and the <code>BrentSolver</code> is the default solver provided by the <code>UnivariateRealSolverFactory</code>. If there are multiple roots in the interval, or there is a large domain of indeterminacy, the algorithm will converge to a random root in the interval without indication that there are problems. Interestingly, the examined text book implementations all disagree in details of the convergence criteria. Also each implementation had problems for one of the test cases, so the expressions had to be fudged further. Don't expect to get exactly the same root values as for other implementations of this algorithm. </p> <p> The <code>SecantSolver</code> uses a variant of the well known secant algorithm. It may be a bit faster than the Brent solver for a class of well-behaved functions. </p> <p> The <code>BisectionSolver</code> is included for completeness and for establishing a fall back in cases of emergency. The algorithm is simple, most likely bug free and guaranteed to converge even in very adverse circumstances which might cause other algorithms to malfunction. The drawback is of course that it is also guaranteed to be slow. </p> <p> The <code>UnivariateRealSolver</code> interface exposes many properties to control the convergence of a solver. For the most part, these properties should not have to change from their default values to produce good results. In the circumstances where changing these property values is needed, it is easily done through getter and setter methods on <code>UnivariateRealSolver</code>: <table class="bodyTable"><tr class="a"><th>Property</th> <th>Methods</th> <th>Purpose</th> </tr> <tr class="b"><td>Absolute accuracy</td> <td><div>getAbsoluteAccuracy</div><div>resetAbsoluteAccuracy</div><div>setAbsoluteAccuracy</div></td> <td> The Absolute Accuracy is (estimated) maximal difference between the computed root and the true root of the function. This is what most people think of as "accuracy" intuitively. The default value is chosen as a sane value for most real world problems, for roots in the range from -100 to +100. For accurate computation of roots near zero, in the range form -0.0001 to +0.0001, the value may be decreased. For computing roots much larger in absolute value than 100, the default absolute accuracy may never be reached because the given relative accuracy is reached first. </td> </tr> <tr class="a"><td>Relative accuracy</td> <td><div>getRelativeAccuracy</div><div>resetRelativeAccuracy</div><div>setRelativeAccuracy</div></td> <td> The Relative Accuracy is the maximal difference between the computed root and the true root, divided by the maximum of the absolute values of the numbers. This accuracy measurement is better suited for numerical calculations with computers, due to the way floating point numbers are represented. The default value is chosen so that algorithms will get a result even for roots with large absolute values, even while it may be impossible to reach the given absolute accuracy. </td> </tr> <tr class="b"><td>Function value accuracy</td> <td><div>getFunctionValueAccuracy</div><div>resetFunctionValueAccuracy</div><div>setFunctionValueAccuracy</div></td> <td> This value is used by some algorithms in order to prevent numerical instabilities. If the function is evaluated to an absolute value smaller than the Function Value Accuracy, the algorithms assume they hit a root and return the value immediately. The default value is a "very small value". If the goal is to get a near zero function value rather than an accurate root, computation may be sped up by setting this value appropriately. </td> </tr> <tr class="a"><td>Maximum iteration count</td> <td><div>getMaximumIterationCount</div><div>resetMaximumIterationCount</div><div>setMaximumIterationCount</div></td> <td> This is the maximal number of iterations the algorithm will try. If this number is exceeded, non-convergence is assumed and a <code>ConvergenceException</code> exception is thrown. The default value is 100, which should be plenty, given that a bisection algorithm can't get any more accurate after 52 iterations because of the number of mantissa bits in a double precision floating point number. If a number of ill-conditioned problems is to be solved, this number can be decreased in order to avoid wasting time. </td> </tr> </table> </p> </div> <div class="section"><h3><a name="a4.3_Interpolation"></a>4.3 Interpolation</h3> <p> A <a href="../apidocs/org/apache/commons/math/analysis/interpolation/UnivariateRealInterpolator.html"> org.apache.commons.math.analysis.interpolation.UnivariateRealInterpolator</a> is used to find a univariate real-valued function <code>f</code> which for a given set of ordered pairs (<code>x<sub>i</sub></code>,<code>y<sub>i</sub></code>) yields <code>f(x<sub>i</sub>)=y<sub>i</sub></code> to the best accuracy possible. The result is provided as an object implementing the <a href="../apidocs/org/apache/commons/math/analysis/UnivariateRealFunction.html"> org.apache.commons.math.analysis.UnivariateRealFunction</a> interface. It can therefore be evaluated at any point, including point not belonging to the original set. Currently, only an interpolator for generating natural cubic splines and a polynomial interpolator are available. There is no interpolator factory, mainly because the interpolation algorithm is more determined by the kind of the interpolated function rather than the set of points to interpolate. There aren't currently any accuracy controls either, as interpolation accuracy is in general determined by the algorithm. </p> <p>Typical usage:</p> <div class="source"><pre>double x[] = { 0.0, 1.0, 2.0 }; double y[] = { 1.0, -1.0, 2.0); UnivariateRealInterpolator interpolator = new SplineInterpolator(); UnivariateRealFunction function = interpolator.interpolate(x, y); double interpolationX = 0.5; double interpolatedY = function.evaluate(x); System.out println("f(" + interpolationX + ") = " + interpolatedY);</pre> </div> <p> A natural cubic spline is a function consisting of a polynomial of third degree for each subinterval determined by the x-coordinates of the interpolated points. A function interpolating <code>N</code> value pairs consists of <code>N-1</code> polynomials. The function is continuous, smooth and can be differentiated twice. The second derivative is continuous but not smooth. The x values passed to the interpolator must be ordered in ascending order. It is not valid to evaluate the function for values outside the range <code>x<sub>0</sub></code>..<code>x<sub>N</sub></code>. </p> <p> The polynomial function returned by the Neville's algorithm is a single polynomial guaranteed to pass exactly through the interpolation points. The degree of the polynomial is the number of points minus 1 (i.e. the interpolation polynomial for a three points set will be a quadratic polynomial). Despite the fact the interpolating polynomials is a perfect approximation of a function at interpolation points, it may be a loose approximation between the points. Due to <a href="http://en.wikipedia.org/wiki/Runge's_phenomenon" class="externalLink">Runge's phenomenom</a> the error can get worse as the degree of the polynomial increases, so adding more points does not always lead to a better interpolation. </p> <p> Loess (or Lowess) interpolation is a robust interpolation useful for smoothing univariate scaterplots. It has been described by William Cleveland in his 1979 seminal paper <a href="http://www.math.tau.ac.il/~yekutiel/MA%20seminar/Cleveland%201979.pdf" class="externalLink">Robust Locally Weighted Regression and Smoothing Scatterplots</a>. This kind of interpolation is computationally intensive but robust. </p> <p> Microsphere interpolation is a robust multidimensional interpolation algorithm. It has been described in William Dudziak's <a href="http://www.dudziak.com/microsphere.pdf" class="externalLink">MS thesis</a>. </p> <p> A <a href="../apidocs/org/apache/commons/math/analysis/interpolation/BivariateRealGridInterpolator.html"> org.apache.commons.math.analysis.interpolation.BivariateRealGridInterpolator</a> is used to find a bivariate real-valued function <code>f</code> which for a given set of tuples (<code>x<sub>i</sub></code>,<code>y<sub>j</sub></code>,<code>z<sub>ij</sub></code>) yields <code>f(x<sub>i</sub>,y<sub>j</sub>)=z<sub>ij</sub></code> to the best accuracy possible. The result is provided as an object implementing the <a href="../apidocs/org/apache/commons/math/analysis/BivariateRealFunction.html"> org.apache.commons.math.analysis.BivariateRealFunction</a> interface. It can therefore be evaluated at any point, including a point not belonging to the original set. The array <code>x<sub>i</sub></code> and <code>y<sub>j</sub></code> must be sorted in increasing order in order to define a two-dimensional regular grid. </p> <p> In <a href="../apidocs/org/apache/commons/math/analysis/interpolation/BicubicSplineInterpolatingFunction.html"> bicubic interpolation</a>, the interpolation function is a 3rd-degree polynomial of two variables. The coefficients are computed from the function values sampled on a regular grid, as well as the values of the partial derivatives of the function at those grid points. </p> <p> From two-dimensional data sampled on a regular grid, the <a href="../apidocs/org/apache/commons/math/analysis/interpolation/SmoothingBicubicSplineInterpolator.html"> org.apache.commons.math.analysis.interpolation.SmoothingBicubicSplineInterpolator</a> computes a <a href="../apidocs/org/apache/commons/math/analysis/interpolation/BicubicSplineInterpolatingFunction.html"> bicubic interpolating function</a>. The data is first smoothed, along each grid dimension, using one-dimensional splines. </p> </div> <div class="section"><h3><a name="a4.4_Integration"></a>4.4 Integration</h3> <p> A <a href="../apidocs/org/apache/commons/math/analysis/integration/UnivariateRealIntegrator.html"> org.apache.commons.math.analysis.integration.UnivariateRealIntegrator.</a> provides the means to numerically integrate <a href="../apidocs/org/apache/commons/math/analysis/UnivariateRealFunction.html">univariate real-valued functions</a>. Commons-Math includes implementations of the following integration algorithms: <ul><li><a href="../apidocs/org/apache/commons/math/analysis/integration/RombergIntegrator.html"> Romberg's method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/integration/SimpsonIntegrator.html"> Simpson's method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/integration/TrapezoidIntegrator.html"> trapezoid method</a></li> <li><a href="../apidocs/org/apache/commons/math/analysis/integration/LegendreGaussIntegrator.html"> Legendre-Gauss method</a></li> </ul> </p> </div> <div class="section"><h3><a name="a4.5_Polynomials"></a>4.5 Polynomials</h3> <p> The <a href="../apidocs/org/apache/commons/math/analysis/polynomials/package-summary.html"> org.apache.commons.math.analysis.polynomials</a> package provides real coefficients polynomials. </p> <p> The <a href="../apidocs/org/apache/commons/math/analysis/polynomials/PolynomialFunction.html"> org.apache.commons.math.analysis.polynomials.PolynomialFunction</a> class is the most general one, using traditional coefficients arrays. The <a href="../apidocs/org/apache/commons/math/analysis/polynomials/PolynomialsUtils.html"> org.apache.commons.math.analysis.polynomials.PolynomialsUtils</a> utility class provides static factory methods to build Chebyshev, Hermite, Lagrange and Legendre polynomials. Coefficients are computed using exact fractions so these factory methods can build polynomials up to any degree. </p> </div> </div> </div> </div> <div class="clear"> <hr/> </div> <div id="footer"> <div class="xright">© 2003-2010 </div> <div class="clear"> <hr/> </div> </div> </body> </html>