606
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1 /* digilib geometry classes
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2 * should be integrated into jquery.digilib.js
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3 */
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4
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5 var dlGeometry = function() {
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6 /*
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7 * Size class
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8 */
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9 var size = function (w, h) {
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10 var that = {
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11 width : parseFloat(w),
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12 height : parseFloat(h)
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13 };
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14 that.equals = function(other) {
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15 return (this.width === other.width && this.height === other.height);
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16 };
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17 that.toString = function() {
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18 return (this.width + "x" + this.height);
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19 };
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20 return that;
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21 };
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22
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23 /*
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24 * Position class
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25 */
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26 var position = function (x, y) {
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27 var that = {
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28 x : parseFloat(x),
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29 y : parseFloat(y)
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30 };
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31 that.equals = function(other) {
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32 return (this.x === other.x && this.y === other.y);
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33 };
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34 that.toString = function() {
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35 return (this.x + "," + this.y);
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36 };
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37 return that;
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38 };
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39 /*
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40 * Rectangle class
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41 */
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42 var rectangle = function (x, y, w, h) {
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43 var that = {};
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44 if (typeof x === "object") {
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45 // assume x and y are Position
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46 that = {
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47 x : x.x,
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48 y : x.y,
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49 width : y.x - x.x,
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50 height : y.y - x.y
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51 };
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52 } else {
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53 that = {
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54 x : parseFloat(x),
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55 y : parseFloat(y),
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56 width : parseFloat(w),
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57 height : parseFloat(h)
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58 };
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59 }
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60 // returns a copy of this Rectangle
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61 that.copy = function() {
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62 return rectangle(this.x, this.y, this.width, this.height);
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63 };
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64 // returns the position of this Rectangle
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65 that.getPosition = function() {
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66 return position(this.x, this.y);
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67 };
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68 // returns the upper left corner position
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69 that.getPt1 = that.getPosition;
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70 // returns the lower right corner position of this Rectangle
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71 that.getPt2 = function() {
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72 return position(this.x + this.width, this.y + this.height);
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73 };
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74 // sets the upper left corner to position pos
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75 that.setPt1 = function(pos) {
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76 this.x = pos.x;
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77 this.y = pos.y;
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78 return this;
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79 };
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80 that.setPt2 = function(pos) {
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81 // sets the lower right corner to position pos
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82 this.width = pos.x - this.x;
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83 this.height = pos.y - this.y;
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84 return this;
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85 };
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86 that.getCenter = function() {
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87 // returns the center position of this Rectangle
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88 return position(this.x + this.width / 2, this.y + this.height / 2);
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89 };
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90 that.setCenter = function(pos) {
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91 // moves this Rectangle's center to position pos
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92 this.x = pos.x - this.width / 2;
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93 this.y = pos.y - this.height / 2;
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94 return this;
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95 };
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96 that.getSize = function() {
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97 // returns the size of this Rectangle
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98 return size(this.width, this.height);
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99 };
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100 that.equals = function(other) {
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101 // equal props
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102 var eq = (this.x === other.x && this.y === other.y &&
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103 this.width === other.width);
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104 return eq;
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105 };
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106 that.getArea = function() {
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107 // returns the area of this Rectangle
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108 return (this.width * this.height);
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109 };
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110 that.normalize = function() {
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111 // eliminates negative width and height
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112 var p = this.getPt2();
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113 this.x = Math.min(this.x, p.x);
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114 this.y = Math.min(this.y, p.y);
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115 this.width = Math.abs(this.width);
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116 this.height = Math.abs(this.height);
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117 return this;
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118 };
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119 that.containsPosition = function(pos) {
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120 // returns if Position "pos" lies inside of this rectangle
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121 var ct = ((pos.x >= this.x) && (pos.y >= this.y) &&
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122 (pos.x <= this.x + this.width) && (pos.y <= this.y + this.width));
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123 return ct;
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124 };
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125 that.containsRect = function(rect) {
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126 // returns if rectangle "rect" is contained in this rectangle
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127 return (this.containsPosition(rect.getPt1()) && this.containsPosition(rect.getPt2()));
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128 };
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129 that.stayInside = function(rect) {
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130 // changes this rectangle's x/y values so it stays inside of rectangle rect
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131 // keeping the proportions
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132 if (this.x < rect.x) {
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133 this.x = rect.x;
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134 }
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135 if (this.y < rect.y) {
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136 this.y = rect.y;
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137 }
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138 if (this.x + this.width > rect.x + rect.width) {
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139 this.x = rect.x + rect.width - this.width;
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140 }
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141 if (this.y + this.height > rect.y + rect.height) {
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142 this.y = rect.y + rect.height - this.height;
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143 }
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144 return this;
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145 };
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146 that.clipTo = function(rect) {
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147 // clips this rectangle so it stays inside of rectangle rect
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148 var p1 = rect.getPt1();
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149 var p2 = rect.getPt2();
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150 var this2 = this.getPt2();
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151 this.setPt1(position(Math.max(this.x, p1.x), Math.max(this.y, p1.y)));
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152 this.setPt2(position(Math.min(this2.x, p2.x), Math.min(this2.y, p2.y)));
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153 return this;
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154 };
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155 that.intersect = function(rect) {
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156 // returns the intersection of the given Rectangle and this one
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157 // FIX ME: not really, it should return null if there is no overlap
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158 var sec = rect.copy();
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159 if (sec.x < this.x) {
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160 sec.width = sec.width - (this.x - sec.x);
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161 sec.x = this.x;
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162 }
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163 if (sec.y < this.y) {
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164 sec.height = sec.height - (this.y - sec.y);
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165 sec.y = this.y;
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166 }
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167 if (sec.x + sec.width > this.x + this.width) {
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168 sec.width = (this.x + this.width) - sec.x;
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169 }
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170 if (sec.y + sec.height > this.y + this.height) {
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171 sec.height = (this.y + this.height) - sec.y;
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172 }
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173 return sec;
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174 };
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175 that.fit = function(rect) {
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176 // returns a Rectangle that fits into this one (by moving first)
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177 var sec = rect.copy();
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178 sec.x = Math.max(sec.x, this.x);
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179 sec.y = Math.max(sec.y, this.x);
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180 if (sec.x + sec.width > this.x + this.width) {
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181 sec.x = this.x + this.width - sec.width;
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182 }
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183 if (sec.y + sec.height > this.y + this.height) {
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184 sec.y = this.y + this.height - sec.height;
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185 }
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186 return sec.intersect(this);
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187 };
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188 that.toString = function() {
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189 return this.width+"x"+this.height+"@"+this.x+","+this.y;
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190 };
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191 return that;
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192 };
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193
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194 /*
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195 * Transform class
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196 *
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197 * defines a class of affine transformations
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198 */
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199 var transform = function (spec) {
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627
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200 var that = jQuery.extend({
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201 m00 : 1.0,
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202 m01 : 0.0,
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203 m02 : 0.0,
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204 m10 : 0.0,
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205 m11 : 1.0,
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206 m20 : 0.0,
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207 m12 : 0.0,
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208 m21 : 0.0,
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209 m22 : 1.0
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210 }, spec);
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606
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211 that.concat = function(traf) {
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212 // add Transform traf to this Transform
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213 for (var i = 0; i < 3; i++) {
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214 for (var j = 0; j < 3; j++) {
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215 var c = 0.0;
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216 for (var k = 0; k < 3; k++) {
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217 c += traf["m"+i+k] * this["m"+k+j];
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218 }
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219 this["m"+i+j] = c;
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220 }
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221 }
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222 return this;
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223 };
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224 that.transform = function(rect) {
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225 // returns transformed Rectangle or Position with this Transform applied
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226 var x = this.m00 * rect.x + this.m01 * rect.y + this.m02;
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227 var y = this.m10 * rect.x + this.m11 * rect.y + this.m12;
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228 if (rect.width) {
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229 // transform the other corner points
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230 var pt2 = rect.getPt2();
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231 var x2 = this.m00 * pt2.x + this.m01 * pt2.y + this.m02;
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232 var y2 = this.m10 * pt2.x + this.m11 * pt2.y + this.m12;
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233 var width = x2 - x;
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234 var height = y2 - y;
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235 return rectangle(x, y, width, height);
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236 }
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237 return position(x, y);
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238 };
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239 that.invtransform = function(rect) {
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240 // returns transformed Rectangle or Position with the inverse of this Transform applied
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241 var det = this.m00 * this.m11 - this.m01 * this.m10;
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242 var x = (this.m11 * rect.x - this.m01 * rect.y - this.m11 * this.m02 + this.m01 * this.m12) / det;
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243 var y = (- this.m10 * rect.x + this.m00 * rect.y + this.m10 * this.m02 - this.m00 * this.m12) / det;
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244 if (rect.width) {
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245 // transform the other corner points
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246 var pt2 = rect.getPt2();
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247 var x2 = (this.m11 * pt2.x - this.m01 * pt2.y - this.m11 * this.m02 + this.m01 * this.m12) / det;
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248 var y2 = (- this.m10 * pt2.x + this.m00 * pt2.y + this.m10 * this.m02 - this.m00 * this.m12) / det;
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249 var width = x2 - x;
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250 var height = y2 - y;
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251 return rectangle(x, y, width, height);
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252 }
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253 return position(x, y);
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254 };
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255 that.getRotation = transform.getRotation;
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256 that.getTranslation = transform.getTranslation;
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257 that.getScale = transform.getScale;
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606
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258
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259 return that;
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260 };
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261
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262 transform.getRotation = function (angle, pos) {
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263 // returns a Transform that is a rotation by angle degrees around [pos.x, pos.y]
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264 if (angle !== 0) {
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265 var t = 2.0 * Math.PI * parseFloat(angle) / 360.0;
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266 var traf = {
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267 m00 : Math.cos(t),
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268 m01 : - Math.sin(t),
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269 m10 : Math.sin(t),
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270 m11 : Math.cos(t),
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271 m02 : pos.x - pos.x * Math.cos(t) + pos.y * Math.sin(t),
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272 m12 : pos.y - pos.x * Math.sin(t) - pos.y * Math.cos(t)
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273 };
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274 return transform(traf);
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275 }
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276 return transform();
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277 };
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278
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279 transform.getTranslation = function (pos) {
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280 // returns a Transform that is a translation by [pos.x, pos,y]
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281 var traf = {
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282 m02 : pos.x,
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283 m12 : pos.y
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284 };
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285 return transform(traf);
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286 };
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287
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288 transform.getScale = function (size) {
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289 // returns a Transform that is a scale by [size.width, size.height]
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290 var traf = {
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291 m00 : size.width,
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292 m11 : size.height
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293 };
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294 return transform(traf);
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295 };
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296
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297 // export functions
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298 var that = {
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299 size : size,
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300 position : position,
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301 rectangle : rectangle,
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302 transform : transform
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303 };
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304
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305 return that;
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306 };
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