diff src/main/webapp/imageServer/resources/js/jquery-ui-1.10.4/ui/jquery.ui.effect-bounce.js @ 7:764f47286679

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author jurzua
date Wed, 29 Oct 2014 14:28:34 +0000
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/main/webapp/imageServer/resources/js/jquery-ui-1.10.4/ui/jquery.ui.effect-bounce.js	Wed Oct 29 14:28:34 2014 +0000
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+/*!
+ * jQuery UI Effects Bounce 1.10.4
+ * http://jqueryui.com
+ *
+ * Copyright 2014 jQuery Foundation and other contributors
+ * Released under the MIT license.
+ * http://jquery.org/license
+ *
+ * http://api.jqueryui.com/bounce-effect/
+ *
+ * Depends:
+ *	jquery.ui.effect.js
+ */
+(function( $, undefined ) {
+
+$.effects.effect.bounce = function( o, done ) {
+	var el = $( this ),
+		props = [ "position", "top", "bottom", "left", "right", "height", "width" ],
+
+		// defaults:
+		mode = $.effects.setMode( el, o.mode || "effect" ),
+		hide = mode === "hide",
+		show = mode === "show",
+		direction = o.direction || "up",
+		distance = o.distance,
+		times = o.times || 5,
+
+		// number of internal animations
+		anims = times * 2 + ( show || hide ? 1 : 0 ),
+		speed = o.duration / anims,
+		easing = o.easing,
+
+		// utility:
+		ref = ( direction === "up" || direction === "down" ) ? "top" : "left",
+		motion = ( direction === "up" || direction === "left" ),
+		i,
+		upAnim,
+		downAnim,
+
+		// we will need to re-assemble the queue to stack our animations in place
+		queue = el.queue(),
+		queuelen = queue.length;
+
+	// Avoid touching opacity to prevent clearType and PNG issues in IE
+	if ( show || hide ) {
+		props.push( "opacity" );
+	}
+
+	$.effects.save( el, props );
+	el.show();
+	$.effects.createWrapper( el ); // Create Wrapper
+
+	// default distance for the BIGGEST bounce is the outer Distance / 3
+	if ( !distance ) {
+		distance = el[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3;
+	}
+
+	if ( show ) {
+		downAnim = { opacity: 1 };
+		downAnim[ ref ] = 0;
+
+		// if we are showing, force opacity 0 and set the initial position
+		// then do the "first" animation
+		el.css( "opacity", 0 )
+			.css( ref, motion ? -distance * 2 : distance * 2 )
+			.animate( downAnim, speed, easing );
+	}
+
+	// start at the smallest distance if we are hiding
+	if ( hide ) {
+		distance = distance / Math.pow( 2, times - 1 );
+	}
+
+	downAnim = {};
+	downAnim[ ref ] = 0;
+	// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here
+	for ( i = 0; i < times; i++ ) {
+		upAnim = {};
+		upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
+
+		el.animate( upAnim, speed, easing )
+			.animate( downAnim, speed, easing );
+
+		distance = hide ? distance * 2 : distance / 2;
+	}
+
+	// Last Bounce when Hiding
+	if ( hide ) {
+		upAnim = { opacity: 0 };
+		upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance;
+
+		el.animate( upAnim, speed, easing );
+	}
+
+	el.queue(function() {
+		if ( hide ) {
+			el.hide();
+		}
+		$.effects.restore( el, props );
+		$.effects.removeWrapper( el );
+		done();
+	});
+
+	// inject all the animations we just queued to be first in line (after "inprogress")
+	if ( queuelen > 1) {
+		queue.splice.apply( queue,
+			[ 1, 0 ].concat( queue.splice( queuelen, anims + 1 ) ) );
+	}
+	el.dequeue();
+
+};
+
+})(jQuery);