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author | dwinter |
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date | Mon, 10 Oct 2011 17:52:22 +0200 |
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<HTML> <BODY BGCOLOR="white"> <PRE> <FONT color="green">001</FONT> /*<a name="line.1"></a> <FONT color="green">002</FONT> * Licensed to the Apache Software Foundation (ASF) under one or more<a name="line.2"></a> <FONT color="green">003</FONT> * contributor license agreements. See the NOTICE file distributed with<a name="line.3"></a> <FONT color="green">004</FONT> * this work for additional information regarding copyright ownership.<a name="line.4"></a> <FONT color="green">005</FONT> * The ASF licenses this file to You under the Apache License, Version 2.0<a name="line.5"></a> <FONT color="green">006</FONT> * (the "License"); you may not use this file except in compliance with<a name="line.6"></a> <FONT color="green">007</FONT> * the License. You may obtain a copy of the License at<a name="line.7"></a> <FONT color="green">008</FONT> *<a name="line.8"></a> <FONT color="green">009</FONT> * http://www.apache.org/licenses/LICENSE-2.0<a name="line.9"></a> <FONT color="green">010</FONT> *<a name="line.10"></a> <FONT color="green">011</FONT> * Unless required by applicable law or agreed to in writing, software<a name="line.11"></a> <FONT color="green">012</FONT> * distributed under the License is distributed on an "AS IS" BASIS,<a name="line.12"></a> <FONT color="green">013</FONT> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.<a name="line.13"></a> <FONT color="green">014</FONT> * See the License for the specific language governing permissions and<a name="line.14"></a> <FONT color="green">015</FONT> * limitations under the License.<a name="line.15"></a> <FONT color="green">016</FONT> */<a name="line.16"></a> <FONT color="green">017</FONT> package org.apache.commons.math.distribution;<a name="line.17"></a> <FONT color="green">018</FONT> <a name="line.18"></a> <FONT color="green">019</FONT> import org.apache.commons.math.MathException;<a name="line.19"></a> <FONT color="green">020</FONT> import org.apache.commons.math.MathRuntimeException;<a name="line.20"></a> <FONT color="green">021</FONT> import org.apache.commons.math.special.Gamma;<a name="line.21"></a> <FONT color="green">022</FONT> import org.apache.commons.math.special.Beta;<a name="line.22"></a> <FONT color="green">023</FONT> <a name="line.23"></a> <FONT color="green">024</FONT> /**<a name="line.24"></a> <FONT color="green">025</FONT> * Implements the Beta distribution.<a name="line.25"></a> <FONT color="green">026</FONT> * <p><a name="line.26"></a> <FONT color="green">027</FONT> * References:<a name="line.27"></a> <FONT color="green">028</FONT> * <ul><a name="line.28"></a> <FONT color="green">029</FONT> * <li><a href="http://en.wikipedia.org/wiki/Beta_distribution"><a name="line.29"></a> <FONT color="green">030</FONT> * Beta distribution</a></li><a name="line.30"></a> <FONT color="green">031</FONT> * </ul><a name="line.31"></a> <FONT color="green">032</FONT> * </p><a name="line.32"></a> <FONT color="green">033</FONT> * @version $Revision: 925900 $ $Date: 2010-03-21 17:10:07 -0400 (Sun, 21 Mar 2010) $<a name="line.33"></a> <FONT color="green">034</FONT> * @since 2.0<a name="line.34"></a> <FONT color="green">035</FONT> */<a name="line.35"></a> <FONT color="green">036</FONT> public class BetaDistributionImpl<a name="line.36"></a> <FONT color="green">037</FONT> extends AbstractContinuousDistribution implements BetaDistribution {<a name="line.37"></a> <FONT color="green">038</FONT> <a name="line.38"></a> <FONT color="green">039</FONT> /**<a name="line.39"></a> <FONT color="green">040</FONT> * Default inverse cumulative probability accurac<a name="line.40"></a> <FONT color="green">041</FONT> * @since 2.1<a name="line.41"></a> <FONT color="green">042</FONT> */<a name="line.42"></a> <FONT color="green">043</FONT> public static final double DEFAULT_INVERSE_ABSOLUTE_ACCURACY = 1e-9;<a name="line.43"></a> <FONT color="green">044</FONT> <a name="line.44"></a> <FONT color="green">045</FONT> /** Serializable version identifier. */<a name="line.45"></a> <FONT color="green">046</FONT> private static final long serialVersionUID = -1221965979403477668L;<a name="line.46"></a> <FONT color="green">047</FONT> <a name="line.47"></a> <FONT color="green">048</FONT> /** First shape parameter. */<a name="line.48"></a> <FONT color="green">049</FONT> private double alpha;<a name="line.49"></a> <FONT color="green">050</FONT> <a name="line.50"></a> <FONT color="green">051</FONT> /** Second shape parameter. */<a name="line.51"></a> <FONT color="green">052</FONT> private double beta;<a name="line.52"></a> <FONT color="green">053</FONT> <a name="line.53"></a> <FONT color="green">054</FONT> /** Normalizing factor used in density computations.<a name="line.54"></a> <FONT color="green">055</FONT> * updated whenever alpha or beta are changed.<a name="line.55"></a> <FONT color="green">056</FONT> */<a name="line.56"></a> <FONT color="green">057</FONT> private double z;<a name="line.57"></a> <FONT color="green">058</FONT> <a name="line.58"></a> <FONT color="green">059</FONT> /** Inverse cumulative probability accuracy */<a name="line.59"></a> <FONT color="green">060</FONT> private final double solverAbsoluteAccuracy;<a name="line.60"></a> <FONT color="green">061</FONT> <a name="line.61"></a> <FONT color="green">062</FONT> /**<a name="line.62"></a> <FONT color="green">063</FONT> * Build a new instance.<a name="line.63"></a> <FONT color="green">064</FONT> * @param alpha first shape parameter (must be positive)<a name="line.64"></a> <FONT color="green">065</FONT> * @param beta second shape parameter (must be positive)<a name="line.65"></a> <FONT color="green">066</FONT> * @param inverseCumAccuracy the maximum absolute error in inverse cumulative probability estimates<a name="line.66"></a> <FONT color="green">067</FONT> * (defaults to {@link #DEFAULT_INVERSE_ABSOLUTE_ACCURACY})<a name="line.67"></a> <FONT color="green">068</FONT> * @since 2.1<a name="line.68"></a> <FONT color="green">069</FONT> */<a name="line.69"></a> <FONT color="green">070</FONT> public BetaDistributionImpl(double alpha, double beta, double inverseCumAccuracy) {<a name="line.70"></a> <FONT color="green">071</FONT> this.alpha = alpha;<a name="line.71"></a> <FONT color="green">072</FONT> this.beta = beta;<a name="line.72"></a> <FONT color="green">073</FONT> z = Double.NaN;<a name="line.73"></a> <FONT color="green">074</FONT> solverAbsoluteAccuracy = inverseCumAccuracy;<a name="line.74"></a> <FONT color="green">075</FONT> }<a name="line.75"></a> <FONT color="green">076</FONT> <a name="line.76"></a> <FONT color="green">077</FONT> /**<a name="line.77"></a> <FONT color="green">078</FONT> * Build a new instance.<a name="line.78"></a> <FONT color="green">079</FONT> * @param alpha first shape parameter (must be positive)<a name="line.79"></a> <FONT color="green">080</FONT> * @param beta second shape parameter (must be positive)<a name="line.80"></a> <FONT color="green">081</FONT> */<a name="line.81"></a> <FONT color="green">082</FONT> public BetaDistributionImpl(double alpha, double beta) {<a name="line.82"></a> <FONT color="green">083</FONT> this(alpha, beta, DEFAULT_INVERSE_ABSOLUTE_ACCURACY);<a name="line.83"></a> <FONT color="green">084</FONT> }<a name="line.84"></a> <FONT color="green">085</FONT> <a name="line.85"></a> <FONT color="green">086</FONT> /** {@inheritDoc}<a name="line.86"></a> <FONT color="green">087</FONT> * @deprecated as of 2.1 (class will become immutable in 3.0)<a name="line.87"></a> <FONT color="green">088</FONT> */<a name="line.88"></a> <FONT color="green">089</FONT> @Deprecated<a name="line.89"></a> <FONT color="green">090</FONT> public void setAlpha(double alpha) {<a name="line.90"></a> <FONT color="green">091</FONT> this.alpha = alpha;<a name="line.91"></a> <FONT color="green">092</FONT> z = Double.NaN;<a name="line.92"></a> <FONT color="green">093</FONT> }<a name="line.93"></a> <FONT color="green">094</FONT> <a name="line.94"></a> <FONT color="green">095</FONT> /** {@inheritDoc} */<a name="line.95"></a> <FONT color="green">096</FONT> public double getAlpha() {<a name="line.96"></a> <FONT color="green">097</FONT> return alpha;<a name="line.97"></a> <FONT color="green">098</FONT> }<a name="line.98"></a> <FONT color="green">099</FONT> <a name="line.99"></a> <FONT color="green">100</FONT> /** {@inheritDoc}<a name="line.100"></a> <FONT color="green">101</FONT> * @deprecated as of 2.1 (class will become immutable in 3.0)<a name="line.101"></a> <FONT color="green">102</FONT> */<a name="line.102"></a> <FONT color="green">103</FONT> @Deprecated<a name="line.103"></a> <FONT color="green">104</FONT> public void setBeta(double beta) {<a name="line.104"></a> <FONT color="green">105</FONT> this.beta = beta;<a name="line.105"></a> <FONT color="green">106</FONT> z = Double.NaN;<a name="line.106"></a> <FONT color="green">107</FONT> }<a name="line.107"></a> <FONT color="green">108</FONT> <a name="line.108"></a> <FONT color="green">109</FONT> /** {@inheritDoc} */<a name="line.109"></a> <FONT color="green">110</FONT> public double getBeta() {<a name="line.110"></a> <FONT color="green">111</FONT> return beta;<a name="line.111"></a> <FONT color="green">112</FONT> }<a name="line.112"></a> <FONT color="green">113</FONT> <a name="line.113"></a> <FONT color="green">114</FONT> /**<a name="line.114"></a> <FONT color="green">115</FONT> * Recompute the normalization factor.<a name="line.115"></a> <FONT color="green">116</FONT> */<a name="line.116"></a> <FONT color="green">117</FONT> private void recomputeZ() {<a name="line.117"></a> <FONT color="green">118</FONT> if (Double.isNaN(z)) {<a name="line.118"></a> <FONT color="green">119</FONT> z = Gamma.logGamma(alpha) + Gamma.logGamma(beta) - Gamma.logGamma(alpha + beta);<a name="line.119"></a> <FONT color="green">120</FONT> }<a name="line.120"></a> <FONT color="green">121</FONT> }<a name="line.121"></a> <FONT color="green">122</FONT> <a name="line.122"></a> <FONT color="green">123</FONT> /**<a name="line.123"></a> <FONT color="green">124</FONT> * Return the probability density for a particular point.<a name="line.124"></a> <FONT color="green">125</FONT> *<a name="line.125"></a> <FONT color="green">126</FONT> * @param x The point at which the density should be computed.<a name="line.126"></a> <FONT color="green">127</FONT> * @return The pdf at point x.<a name="line.127"></a> <FONT color="green">128</FONT> * @deprecated<a name="line.128"></a> <FONT color="green">129</FONT> */<a name="line.129"></a> <FONT color="green">130</FONT> public double density(Double x) {<a name="line.130"></a> <FONT color="green">131</FONT> return density(x.doubleValue());<a name="line.131"></a> <FONT color="green">132</FONT> }<a name="line.132"></a> <FONT color="green">133</FONT> <a name="line.133"></a> <FONT color="green">134</FONT> /**<a name="line.134"></a> <FONT color="green">135</FONT> * Return the probability density for a particular point.<a name="line.135"></a> <FONT color="green">136</FONT> *<a name="line.136"></a> <FONT color="green">137</FONT> * @param x The point at which the density should be computed.<a name="line.137"></a> <FONT color="green">138</FONT> * @return The pdf at point x.<a name="line.138"></a> <FONT color="green">139</FONT> * @since 2.1<a name="line.139"></a> <FONT color="green">140</FONT> */<a name="line.140"></a> <FONT color="green">141</FONT> public double density(double x) {<a name="line.141"></a> <FONT color="green">142</FONT> recomputeZ();<a name="line.142"></a> <FONT color="green">143</FONT> if (x < 0 || x > 1) {<a name="line.143"></a> <FONT color="green">144</FONT> return 0;<a name="line.144"></a> <FONT color="green">145</FONT> } else if (x == 0) {<a name="line.145"></a> <FONT color="green">146</FONT> if (alpha < 1) {<a name="line.146"></a> <FONT color="green">147</FONT> throw MathRuntimeException.createIllegalArgumentException(<a name="line.147"></a> <FONT color="green">148</FONT> "Cannot compute beta density at 0 when alpha = {0,number}", alpha);<a name="line.148"></a> <FONT color="green">149</FONT> }<a name="line.149"></a> <FONT color="green">150</FONT> return 0;<a name="line.150"></a> <FONT color="green">151</FONT> } else if (x == 1) {<a name="line.151"></a> <FONT color="green">152</FONT> if (beta < 1) {<a name="line.152"></a> <FONT color="green">153</FONT> throw MathRuntimeException.createIllegalArgumentException(<a name="line.153"></a> <FONT color="green">154</FONT> "Cannot compute beta density at 1 when beta = %.3g", beta);<a name="line.154"></a> <FONT color="green">155</FONT> }<a name="line.155"></a> <FONT color="green">156</FONT> return 0;<a name="line.156"></a> <FONT color="green">157</FONT> } else {<a name="line.157"></a> <FONT color="green">158</FONT> double logX = Math.log(x);<a name="line.158"></a> <FONT color="green">159</FONT> double log1mX = Math.log1p(-x);<a name="line.159"></a> <FONT color="green">160</FONT> return Math.exp((alpha - 1) * logX + (beta - 1) * log1mX - z);<a name="line.160"></a> <FONT color="green">161</FONT> }<a name="line.161"></a> <FONT color="green">162</FONT> }<a name="line.162"></a> <FONT color="green">163</FONT> <a name="line.163"></a> <FONT color="green">164</FONT> /** {@inheritDoc} */<a name="line.164"></a> <FONT color="green">165</FONT> @Override<a name="line.165"></a> <FONT color="green">166</FONT> public double inverseCumulativeProbability(double p) throws MathException {<a name="line.166"></a> <FONT color="green">167</FONT> if (p == 0) {<a name="line.167"></a> <FONT color="green">168</FONT> return 0;<a name="line.168"></a> <FONT color="green">169</FONT> } else if (p == 1) {<a name="line.169"></a> <FONT color="green">170</FONT> return 1;<a name="line.170"></a> <FONT color="green">171</FONT> } else {<a name="line.171"></a> <FONT color="green">172</FONT> return super.inverseCumulativeProbability(p);<a name="line.172"></a> <FONT color="green">173</FONT> }<a name="line.173"></a> <FONT color="green">174</FONT> }<a name="line.174"></a> <FONT color="green">175</FONT> <a name="line.175"></a> <FONT color="green">176</FONT> /** {@inheritDoc} */<a name="line.176"></a> <FONT color="green">177</FONT> @Override<a name="line.177"></a> <FONT color="green">178</FONT> protected double getInitialDomain(double p) {<a name="line.178"></a> <FONT color="green">179</FONT> return p;<a name="line.179"></a> <FONT color="green">180</FONT> }<a name="line.180"></a> <FONT color="green">181</FONT> <a name="line.181"></a> <FONT color="green">182</FONT> /** {@inheritDoc} */<a name="line.182"></a> <FONT color="green">183</FONT> @Override<a name="line.183"></a> <FONT color="green">184</FONT> protected double getDomainLowerBound(double p) {<a name="line.184"></a> <FONT color="green">185</FONT> return 0;<a name="line.185"></a> <FONT color="green">186</FONT> }<a name="line.186"></a> <FONT color="green">187</FONT> <a name="line.187"></a> <FONT color="green">188</FONT> /** {@inheritDoc} */<a name="line.188"></a> <FONT color="green">189</FONT> @Override<a name="line.189"></a> <FONT color="green">190</FONT> protected double getDomainUpperBound(double p) {<a name="line.190"></a> <FONT color="green">191</FONT> return 1;<a name="line.191"></a> <FONT color="green">192</FONT> }<a name="line.192"></a> <FONT color="green">193</FONT> <a name="line.193"></a> <FONT color="green">194</FONT> /** {@inheritDoc} */<a name="line.194"></a> <FONT color="green">195</FONT> public double cumulativeProbability(double x) throws MathException {<a name="line.195"></a> <FONT color="green">196</FONT> if (x <= 0) {<a name="line.196"></a> <FONT color="green">197</FONT> return 0;<a name="line.197"></a> <FONT color="green">198</FONT> } else if (x >= 1) {<a name="line.198"></a> <FONT color="green">199</FONT> return 1;<a name="line.199"></a> <FONT color="green">200</FONT> } else {<a name="line.200"></a> <FONT color="green">201</FONT> return Beta.regularizedBeta(x, alpha, beta);<a name="line.201"></a> <FONT color="green">202</FONT> }<a name="line.202"></a> <FONT color="green">203</FONT> }<a name="line.203"></a> <FONT color="green">204</FONT> <a name="line.204"></a> <FONT color="green">205</FONT> /** {@inheritDoc} */<a name="line.205"></a> <FONT color="green">206</FONT> @Override<a name="line.206"></a> <FONT color="green">207</FONT> public double cumulativeProbability(double x0, double x1) throws MathException {<a name="line.207"></a> <FONT color="green">208</FONT> return cumulativeProbability(x1) - cumulativeProbability(x0);<a name="line.208"></a> <FONT color="green">209</FONT> }<a name="line.209"></a> <FONT color="green">210</FONT> <a name="line.210"></a> <FONT color="green">211</FONT> /**<a name="line.211"></a> <FONT color="green">212</FONT> * Return the absolute accuracy setting of the solver used to estimate<a name="line.212"></a> <FONT color="green">213</FONT> * inverse cumulative probabilities.<a name="line.213"></a> <FONT color="green">214</FONT> *<a name="line.214"></a> <FONT color="green">215</FONT> * @return the solver absolute accuracy<a name="line.215"></a> <FONT color="green">216</FONT> * @since 2.1<a name="line.216"></a> <FONT color="green">217</FONT> */<a name="line.217"></a> <FONT color="green">218</FONT> @Override<a name="line.218"></a> <FONT color="green">219</FONT> protected double getSolverAbsoluteAccuracy() {<a name="line.219"></a> <FONT color="green">220</FONT> return solverAbsoluteAccuracy;<a name="line.220"></a> <FONT color="green">221</FONT> }<a name="line.221"></a> <FONT color="green">222</FONT> }<a name="line.222"></a> </PRE> </BODY> </HTML>